Sundance 2020: Filmfestival bietet reichhaltiges XR-Programm

Sundance mauserte sich in den letzten Jahren zum wichtigsten Festival für immersive Erfahrungen. Auch 2020 gibt es hier wieder viele Highlights zu sehen, darunter eine VR-Erfahrung, für die ihr tauchen gehen müsst.
Das New-Frontiers-Programm umfasst dieses Jahr ganze 32 Projekte aus 21 Ländern. Gezeigt werden sie wie letztes Jahr an zwei separaten Standorten im winterlichen Park City.
Zusätzlich wird es zum ersten Mal ein "biodigitales Theater" für Live-Performances geben, in dem verschiedene VR-Theaterprojekte zur Aufführung kommen sollen. Hier können gleich mehrere Besucher in eine geteilte VR-Umgebung eintauchen.
Film & Performances
Exhibition
- All Kinds of Limbo – Lead Artists: Toby Coffey, Raffy Bushman, Nubiya Brandon — The National Theatre of Great Britain’s communal musical journey reflecting the influence of West Indian culture on the UK’s music scene across the genres of reggae, grime, classical, and calypso. Immersive technologies, the ceremony of live performance and the craft of theatrical staging bring audiences into a VR performance space.
- ANIMALIA SUM – Lead Artists: Bianca Kennedy, Felix Kraus ― I am animals. I eat animals. A duality explored in a virtual reality experience in which insects will be the future’s main food supply.
- Anti-Gone – Lead Artist: Theo Triantafyllidis, Key Collaborators: Connor Willumsen, Matthew Doyle ― In a post-climate change world, environmental catastrophe has become normalized. Cities are sunken, yet the vestiges of late-capitalist culture live on, clinging like barnacles to the ruins of civilization. Spyda and Lynxa are a couple navigating this world, gliding frictionlessly from shopping to movies to psychedelic drugs.
- Atomu – Lead Artists: Shariffa Ali, Yetunde Dada, Key Collaborators: Antoine Cayrol, Rafael Pavon, Arnaud Colinart, Opeyemi Olukemi, Annick Jakobowicz, Cassie Kinoshi, Toby Coffey, Steve Jelly, Simon Windsor ― Go inside the cyclical center of a Kikuyu Tribal Myth from Kenya, where man may become woman and woman may become man. Through virtual reality, dance and music, a sacred space is created to explore many versions of yourself.
- The Book of Distance – Lead Artist: Randall Okita, Key Collaborators: David Oppenheim, Sam Javanrouh, Emma Burkeitt, Luke Ruminski ― In 1935, Yonezo Okita left his home in Hiroshima, Japan for Canada. Then war and racism changed everything. Three generations later his grandson leads us on an interactive pilgrimage through an emotional geography of immigration and family to recover what was lost.
- Breathe – Lead Artist: Diego Galafassi, Key Collaborators: Jess Engel, Myriam Achard — A mixed-reality application that uses body movement and breathing to immerse participants in the story of air. Recast the ordinary experience of breathing as an immediate, direct link to a complex living world. We are alive to a planet that is alive to us.
- Chomsky vs. Chomsky: First Encounter – Lead Artist: Sandra Rodriguez, Key Collaborators: Michael Burk, Cindy Bisho, Johannes Helberger ― A prologue to a timely conversation on AI’s biggest promises and pitfalls. Lured by the possibility of emulating one of today’s most famous minds, we meet and engage with CHOMSKY_AI, an entity under construction, evolving from the arsenal of digital traces professor Noam Chomsky has left behind.
- Dance Trail – Lead Artists: Gilles Jobin, Camilo De Martino, Tristan Siodlak, Susana Panades Diaz, Key Collaborators: Laurent Rime, Léo Thiémard ― A dance piece in augmented reality enabling users to invite virtual dancers into our world. Site-specific and mobile, the app allows us to see dance sequences outdoor and indoor during the Festival. Users can place dancers anywhere in the world and share snapshots and videos.
- The Electronic Diaries of Lynn Hershman Leeson – Lead Artist: Lynn Hershman Leeson ― In 1984, after teaching herself how to use a video camera, Lynn Hershman Leeson sat down in front of it and began to talk and for 40 years developed a sly, profound and raw confessional mediated expression for an unknown audience that led towards personal evolution and survival.
- Hypha – Lead Artist: Natalia Cabrera, Key Collaborators: Sebastian Gonzalez, Juan Ferrer ― An immersive virtual reality journey to heal the Earth–by becoming a mushroom. Experience the life cycle of a fungus, and comprehend the importance of the fungi kingdom, Earth’s main bioremediation agent.
- Living Distance – Lead Artist: Xin Liu, Key Collaborators: Qinya (Jenny) Guo, Gershon Dublon, Reese Donohue ― A fantasy and a mission, in which a wisdom tooth is sent to outer space and back down to Earth again. Carried by a crystalline robotic sculpture called EBIFA, the tooth becomes a newborn entity in outer space and tells the story of a person in this universe.
- Metamorphic – Lead Artists: Matthew Niederhauser, Wesley Allsbrook, Eli Zananiri, John Fitzgerald, Key Collaborators: Tim Fain, Siyuan Qiu — In this social VR experience, the body becomes a vehicle for expression within majestically drawn worlds. Participants explore the radical possibility of effortless transformation as movement and play alter appearances and surroundings.
- My Trip – Lead Artist: Bjarne Melgaard ― Simulating the experience of a DMT trip, this work draws on new psychedelia, black metal music, and internet paranoia to question existential concerns such as procreation and overpopulation. A virtual retrospective, travel with characters such as Octo and Lightbulb Man through the dark web to unknown realms.
- Persuasion Machines – Lead Artists: Karim Amer, Guvenc Ozel, Key Collaborators: Jess Engel, Geralyn White Dreyfous, Marni Grossman ― How are your likes, shares, selfies, and devices being used against you? By making the invisible world of data visible, this experience will show you how your digital footprint is shaping your reality.
- Scarecrow – Lead Artists: Jihyun Jung, Sngmoo Lee, Taewan Jeong, Cooper Yoo, Key Collaborators: Chungyean Cho, Sanghun Heo, Yeonjee Kim ― A user walks into a surreal Sisyphean world of cursed artists to break the spell.
- Solastalgia – Lead Artists: Antoine Viviani, Pierre-Alain Giraud, Key Collaborators: Gabríela Friðriksdóttir, Valgeir Sigurðsson, Nicolas Becker — A mixed-reality installation set in a mysterious future exploring the surface of a planet that has become uninhabitable. The last generations of humans are living as holograms, repeating the same scenes over and over again. What secret does this strange paradise contain?
- Spaced Out – Lead Artist: Pyaré, Key Collaborators: Sutu, Mourad Bennacer, Ando Shah, Stephen Greenwood, Atlas Roufas ― An underwater VR experience transports you aboard a voyage from the Earth to the moon, as well as within, led by the audio conversations of the Apollo 11 mission. Using special underwater VR goggles and a snorkel, the experience becomes a space simulation immersing all of the senses.
- Still Here – Lead Artists: Zahra Rasool, Sarah Springer, Key Collaborators: Naima Ramos-Chapman, Carvell Wallace, Viktorija Mickute, Maria Fernanda Lauret ― An immersive, multimedia installation exploring incarceration, erasure, and gentrification through the lens of one woman who returns to Harlem after 15 years in prison. The use of interactive VR and AR technologies brings to life this heartfelt story about the reclaiming of space and identity in a changing black community.
VR Cinema
- After the Fallout – Lead Artists: Sam Wolson, Dominic Nahr — In March 2011, an earthquake caused a tsunami and a meltdown at the Daiichi nuclear power plant. The devastating consequences filled the communities in Fukushima with fear of the intangible and split Japan in a distinct before and after.
- Azibuye – The Occupation – Lead Artists: Dylan Valley, Caitlin Robinson, Stephen Abbott, Key Collaborators: Ingrid Kopp, Steven Markovitz ― When Masello and Evan, two homeless black artist/activists, break into an abandoned mansion in an affluent part of Johannesburg, they proclaim their occupation to be an artistic and political act in defiance of inequalities in land ownership in South Africa.
- Bembé – Lead Artists: Marcos Louit, Patricia Diaz, Key Collaborators: Andy Ruiz, Alain López, Ernesto Collinet ― Bembé is a Cuban tradition that encompasses elements of both Christianity and the African Yoruba, where the souls of dead slaves come to Earth and family, friends, and neighbors take part in a celebration lasting up to 7 days.
- Flowers & a Switchblade – Lead Artists: Nic Koller, Weston Morgan, Key Collaborators: Candice Lee, Bridget Peck ― An everyday scene–a real-life conversation in Brooklyn’s Prospect Park–collaged together from hundreds of videos to form a fractured, hyper-stimulating, 360° Cubist world.
- Go – Lead Artists: Sandro Zollinger, Roman Vital, Klaus Merz, Key Collaborator: Thomas Gassmann ― Searching for stability in his life, Peter Thaler sets out on a hike in the Swiss mountains, from which he will never return. An unprecedented symbiosis of literature and virtual reality, telling a story of everyday and final farewells, and opening the door to eternity a tiny crack.
- Hominidae – Lead Artist: Brian Andrews, Key Collaborators: Brian Ferguson, Robert Steel, Kahra Scott-James ― Against a landscape of X-ray imagery and wild anatomical reimagination, a mother and her children struggle for survival. This experience follows an Arachnid Hominid, an intelligent creature with human and spider physiology, from the birth of her children to her premature death in the teeth of her prey.
- tx-reverse 360° – Lead Artists: Martin Reinhart, Virgil Widrich, Key Collaborator: Siegfried Friedrich ― What is behind the cinema screen? What if the auditorium dissolves and with it the familiar laws of cinema itself? As reality and cinema collide, viewers are drawn into a vortex where the familiar order of space and time seems to be suspended.
- VR Free – Lead Artist: Milad Tangshir, Key Collaborators: Vito Martinelli, Stefano Sburlati ― Exploring the nature of incarceration spaces by portraying slices of life inside a prison in Turin, Italy. The film also captures the reaction of several inmates during brief encounters with immersive videos of life outside of prison.
New Frontier Shorts
- E-Ticket – Director: Simon Liu — A frantic (re)cataloging of a personal archive and 16,000 splices in the making. 35mm frames are obsessively rearranged in evolving-disorienting patterns, as a Dante’s Inferno for the streaming age emerges, illustrating freedom of movement for the modern cloud.
- Guisado on Sunset – Director and screenwriter: Terence Nance — Missed connection regret at that one late-night spot–the kind you keep playing back in your head but not quite ever remembering right, until it starts to look like something else. * INTERNATIONAL PREMIERE*
- How Did We Get Here? – Director and screenwriter: Michelle Miles — A visual exploration of progressive atrophy. A study in how microscopic changes can go unnoticed, but amass over time. Even as these changes become drastic, we sometimes fail to realize anything has happened at all. * WORLD PREMIERE*
- Meridian – Director and screenwriter: Calum Walter) — Footage transmitted by the last unit in a fleet of autonomous machines sent to deliver an emergency vaccine. The film follows the machine before its disappearance, tracing a path that seems to stray further and further from its objective.
- Narcissister Breast Work – Director: Narcissister — Focusing on the exercise by women of their right to bare their breasts in public, Narcissister Breast Work aims to investigate – and expose – how prohibitions on female toplessness are grounded in fear of, and desire to control, the female body. *WORLD PREMIERE*
- Pattaki – Director: Everlane Moraes, Screenwriter: Tatiana Monge Herrera — In the dense night, when the moon rises, those who live in a monotonous daily life without water are hypnotized by the powers of Yemaya, the goddess of the sea. * U.S. PREMIERE*
- While I’m Still Breathing (Tandis Que Je Respire Encore) –Directors: Laure Giappiconi, Elisa Monteil, La Fille Renne, Screenwriter: Laure Giappiconi — The blurred portrayal of a young woman as she moves through three steps of her sexuality. * NORTH AMERICA PREMIERE*
Titelbild: Spaced Out / Sundance Institute
Weiterlesen über Sundance:
- Diese VR- und AR-Erfahrungen gibt’s auf dem Sundance Filmfestival
- Virtual Reality war ein wichtiger Bestandteil des Sundance Film Festivals
- Sundance Film Festival: Diese fünf VR-Filme zeigt Oculus
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